Feb. 21st, 2026

thegreatleviathan: (Default)
User Name/Nick: Kota
User DW: waningsunflower
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact:[plurk.com profile] waningsunflower or Discord: waningsunflower
Other Characters Currently In-Game: Sheehan, Sym, Abaurycy, The Ghoul/Cooper

Character Name: The Outsider
Series: Dishonored
Age: 4000+
From When?: The moment before Billie Lurk drives the blade through his physical statue

Inmate Justification: The Outsider was forced into his role as the god of the void, but when he gained those powers, he became impassive and neutral, bestowing marks upon people on his whim and only when he finds them interesting. He loses his humanity bit by bit. But the Outsider doesn’t deserve this death. He deserves to be able to live a mortal life, the mortal life he was denied, but he isn’t really ready for that. He needs to learn how to reconnect with his humanity and to treat people like people.

Arrival: Against his will. He wanted to die.

Abilities/Powers: Blink: This is a teleportation ability that allows him to instantly move to a target location
On the Barge: Intact except in protected spaces

Dark Vision: This power enables him to see in low light conditions and through walls. It helps him detect enemies, security systems, and, because of video game logic, important objects in his vicinity.
On the Barge: Can see in the dark. Can sometimes sense people through walls in common areas with OOC permission from all players involved. Cannot sense people in any protected spaces like cabins or warden-only areas, obviously.

Devouring Swarm: The Outsider can summon a large swarm of creatures like rats or bloodflies to attack and devour enemies.
On the Barge: Create a small swarm of creatures. He can control their movement, but they are more spectral and void-y than real and cannot harm anyone.

Windblast: This ability allows him to unleash a powerful blast of wind, knocking back enemies and objects. It can be used to clear paths, create distractions, or deflect projectiles.
On the Barge: Limited to a gust strong enough to knock someone back, but is draining enough to use only a few times a day. Strength is limited to little more than human strength, so he can use it to open doors or push objects out of his way, but not knock down walls.

Possession: He can temporarily possess humans and animals and use them to travel.
On the Barge: No human possession. The Outsider can possess one animal once a day for no more than five minutes, but cannot use them to travel to restricted areas. If he tries to enter restricted or protected areas, he will come back to himself, just outside the doorway.

Bend Time: Temporarily slows or stops time, allowing him to use the Void to move unhindered
On the Barge: Can be used in a single room or small area for a limited amount of time once per day.

Vitality/Agility: The Outsider is a god. Indestructible except for a specific blade on his physical statue.
On the Barge: Healing is only a little faster than human.

Shadow Kill: Turns the bodies of the people he kills to ash
On the Barge: Nerfed completely.

Dream Walking: Allows him to enter the dreams of other people and manipulate the dream.
On the Barge: Can only be used with consent.

Telekinesis: Used to maneuver objects
On the Barge: Can lift things lighter than a human and only in his eyesight.

Premonition: The Outsider can see every possible future with choices into infinity
On the Barge: Nerfed obviously, but I'd like to be able to play with this to anyone who might like to OOCly, like limited to “if you go on deck, you're going to get punched” or small things like that. Nothing in mind at the moment, but just the opportunity for it!

Transposition: Summon a doppelganger of himself that can fight for him.
On the Barge: If he does this, the doppelganger is spectral and void-y and can't fight

Mesmerize: Summon a Void spirit to enchant people
On the Barge: Like above, the spirit is harmless and void-y

Blood briar: Summon vines and void tendrils that will attack anyone who comes near
On the Barge: Can use in self defense only

Eye Within: The dead can reveal fears, intentions, and truths.
On the Barge: Probably more applicable to ports unless someone wants to play with this when their character dies.

Fog Caller: He can summon a fog or cloud to obscure someone's vision or to be a dick
On the Barge: Intact

Thorns: Dart-like projectiles can be summoned and thrown
On the Barge: Nerfed

Stone: Can turn people to stone
On the Barge: Nerfed completely.

Painting reality: Can make paintings real
On the Barge: Nerfed

Access to the Void: He can slip in and out of the Void at will.
On the Barge: I'd like for him to have this ability but limited. Not his own Void at home, of course, but a pocket that is roughly the size of a small office he can slip into and get actual rest. He can't stay there forever and he can't pull people in (though I would like that for him later).

Invisibility: He chooses who can see him and who can't.
On the Barge: Nerfed.

Other than that, he can craft Bonecharms to give people a smaller version of his powers, can conjure whale bones, speak to animals, and essentially just has god-like powers that are nerfed unless a warden unlocks them.

Inmate Information:

The Outsider is not the “evil god,” but a former human forcibly transformed into an immortal conduit of the Void. As a boy, he was abducted and ritualistically sacrificed by a cult seeking forces beyond their comprehension. His death was not just physical but also existential, resulting in a god, a detached observer. The harm he caused isn't direct violence, though. He grants supernatural powers to people he finds “interesting.” Many of them have used these abilities to do a lot of harm to the world around them. To people and governments alike. While he doesn't direct their actions, he does enable them. He is responsible for them because he was the catalyst. He had the power to know the risks. His crimes revolve around the deliberate gifts of supernatural power upon highly unpredictable individuals with full knowledge that doing so will likely result in bloodshed, political intrigue, personal ruin, and general chaos. While he seems impassively disappointed in these choices, he treats it as an experiment.

His most recent choices were Corvo and Daud (and Emily). Corvo’s empowerment started the violent dismantling of a conspiracy through assassination and copious amounts of bloodshed. Daud, already a professional killer, used the Outsider’s gifts to murder the Empress and enable a coup that plunged an empire into plague, famine, and chaos…which he then used as an excuse to give Corvo powers to “fix” it. The Outsider didn’t DIRECTLY order these acts, but he selected these two because of their capacity for unpredictable but lethal action. He expresses interest in “what they will do,” again going back to experimentation. This pattern repeats. He identifies people at some moral crossroads and gives them tools to make an actual impact on the world. He knows the likely outcomes include death and suffering and he doesn't seem to care.

His crimes and responsibilities extend beyond the individual. By repeatedly interfering in political intrigue and assassinations, he has been something of a destabilizing force across generations. 4000 years and entire regimes have come and gone under his influence. The Void, and subsequently The Outsider, spreads through artifacts, cults, and factions that worship or fear him. Even when he remains physically passive, his existence warps human behavior. People kill for access to him, in his name, or to escape his influence. There are stories upon stories of people who have tried to get his attention and failed. They construct shrines with all manner of bodily fluids and sacrifices, hoping to see him. On the other side, they also enact strict laws and oppressive rules that deter people from this.

It might go better if he actually told people the true price of this “gift.” But no. Of course not. He tells them nothing about the consequences of his Mark, even though he has seen the results over and over again. They gain all this power but also isolation, suspicion, and in some cases madness. He observes their demise with fascination rather than intervention. This detachment transforms what might be framed as a “gift” or a “boon” into his own twisted experiment. He treats human lives as simple variables in his grand curiosity of “what happens when people have power.”

The basics of his experiments are flawed anyway. He isn't choosing people at random. He could have bestowed the gifts on Sokolov, who could have changed the world for the better. Instead, he laments that Sokolov wasn't interesting enough. Interesting, to him, means “volatile.” Though he claims to value choice, he selects individuals already predisposed to violence, vengeance, or ambition. He is targeting people specifically who are fractured and prone to breaking. The resulting casualties, sometimes even innocent people, are collateral damage in what he calls his curiosities.

He isn't a tyrant issuing commands. He isn't the assassin with the knife. He is the architect who knowingly supplies weapons to unstable hands and then withdraws to the safety of immortality and godhood to watch.

The Outsider is mostly a mix of clinical detachment and a quiet curiosity. He doesn't flinch or show much emotion, even when discussing atrocities. This isn’t sadism where he gets a thrill from other people’s pain, but it’s the result of prolonged isolation and the inability to actually participate in human life. He views humanity as unpredictable and morally complex. He doesn’t divide the world into heroes and villains but into those who choose and those who let others choose for them. He believes that giving someone power reveals who they truly are, like looking at how someone treats retail staff. But this view also functions as a shield. By ensuring that he stays out of the way and telling himself that he won't interfere, he distances himself from responsibility for the consequences.

He is observant and measured. He responds to challenges with curiosity instead of anger. When confronted, he questions why instead of escalating. His greatest vulnerability lies in his immense but suppressed resentment and unresolved trauma that comes directly from his sacrifice. Beneath the detachment and armor is a lingering sense of having been used by everyone he has known. First by the cult that killed him, and then by those who want his favor or power. For a warden attempting redemption, it is essential to realize that his cynicism is defensive and not real. His neutrality is a necessary coping mechanism against his own guilt, and his granting of power is both an experiment and the effects of him raging against the helplessness he felt as a boy.

Path to Redemption:

The Outsider doesn’t require a big change in morality. His biggest issue is intentional detachment from his responsibilities, not outright cruelty. He has built his entire identity around observation. Redemption, for him, is moving from a catalyst of chaos to an accountable participant with the overall goal of returning to his humanity. He has to face the consequences of giving destructive capability to “interesting” individuals and abandoning them to face the fallout on their own. The most important change required is convincing him that that providing choice does not mean he no longer has any responsibility for the harm.

The main steps toward graduation would include, first, actual acknowledgment of his own complicity in the destruction of the human world. Not in an abstract sense, but real and specific consequences and the costs attached to them. Second, he would need to demonstrate restraint, which could look like declining to empower someone simply out of his own curiosity and more because they have shown that they can handle it and they have been told the possible consequences. Third, he must practice intervention rather than passive observation, like taking actual steps to fix it when his influence has fucked something up. Finally, he would need to exhibit sustained empathy, not only mild curiosity, when he is invested in someone.

On the Barge, he would initially respond with absolute fascination at the place. His confinement in a “prison” wouldn’t actually induce panic or anger. After all, he has existed in a liminal space for four thousand years. However, the crucial difference is agency. The Void was isolating but he controlled access. The Barge is nothing but imposed boundaries by an entity bigger than him. That loss of autonomy may bring up long-suppressed resentment tied to his original sacrifice. It may manifest in anger, in testing boundaries, and in some shut downs.

Being wardened will annoy him, though. And it would be intellectually more than emotionally. He is used to occupying a superior place as a god. A warden who moralizes or treats him as a brute offender will lose credibility immediately. His daily practice in detachment means that he does not respond to shame-based tactics or emotional theatrics. Attempts to coerce emotional intimacy or empathy through force or humiliation would likely just reinforce his decisions to dig his heels in.

The wardening style most effective with him would be intellectual challenge. A warden who deconstructs his flawed philosophies and presses him on them will ensure that he stays engaged. Calm persistence is essential. He must be held accountable without being demonized as well as not falling into the trap of using his past to excuse his current situation. Structured consequences tied directly to patterns of avoidance would be effective. For example, requiring him to directly witness and engage with the effects of his choices would be ideal.

On the other hand, wardening styles based on unearned dominance or performative compassion will fail. He doesn’t trust sentimentality and does not fear punishment in the conventional sense. Confinement to Zero would be traumatic at worst and a pleasant break at best, depending on his mood.

The best methods to reach him include forcing him to face the consequences of his actions. If he grants power to someone, he has to see it all through to the end and remain present. If he claims neutrality, he must be required to make a clear moral judgment and then defend that judgement. Very structured conversations where he isn’t allowed to retreat into ambiguity would be critical. He may also respond to carefully framed parallels between his own sacrifice and the vulnerability of those he empowers, though this would be something to do later on in his graduation. If done correctly, it could expose the contradiction between resenting being used and using others as instruments of inquiry.

Additionally, confronting him with individuals who use power compassionately would undermine his expectation of violence. This could counter his negative assumptions. The most potent trigger, however, would be the recognition that he has created the same cycle enacted upon him…transforming people into vessels for forces larger than themselves. This is not an easily seen parallel and would be near the end of his graduation journey.


History: History

Sample Network Entry: / Sample RP: TLV TDM

Special Notes: None! Open to any additional tweaks of powers, etc.

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The Outsider

March 2026

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