TLV Permissions
Mar. 5th, 2026 09:06 amOOC PREFERENCES:
•CONTACT METHOD: waningsunflower on discord or
waningsunflower
•THREAD-JACKING: I don't mind as long as there's initial engagement on the original post
•FOURTH WALLING / CANON PUNCTURE:Okay with castmate/people who know him 4th walling, but no fictional talk
•BACKTAGGING: As long as we have consistent tagging happening, I'm good! I usually will ask to handwave/talk out anything that hasn't been touched for a couple of weeks
•AVOIDED TOPICS: Nope
•PREFERRED GENDER PRONOUN: she/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: The moment before Billie Lurk drives the blade through his physical statue
•PHYSICAL DESCRIPTION: He is a plain-looking young man with short brown hair, distinct all-black eyes, and usually wears a dark coat, blue-grey pants, and black boots
•DEMEANOR: He's aloof and quiet, preferring to watch over anything else.
•ABILITIES: Whooboy.
Blink: This is a teleportation ability that allows him to instantly move to a target location
On the Barge: Intact except in protected spaces
Dark Vision: This power enables him to see in low light conditions and through walls. It helps him detect enemies, security systems, and, because of video game logic, important objects in his vicinity.
On the Barge: Can see in the dark. Can sometimes sense people through walls in common areas with OOC permission from all players involved. Cannot sense people in any protected spaces like cabins or warden-only areas, obviously.
Devouring Swarm: The Outsider can summon a large swarm of creatures like rats or bloodflies to attack and devour enemies.
On the Barge: Create a small swarm of creatures. He can control their movement, but they are more spectral and void-y than real and cannot harm anyone.
Windblast: This ability allows him to unleash a powerful blast of wind, knocking back enemies and objects. It can be used to clear paths, create distractions, or deflect projectiles.
On the Barge: Limited to a gust strong enough to knock someone back, but is draining enough to use only a few times a day. Strength is limited to little more than human strength, so he can use it to open doors or push objects out of his way, but not knock down walls.
Possession: He can temporarily possess humans and animals and use them to travel.
On the Barge: No human possession. The Outsider can possess one animal once a day for no more than five minutes, but cannot use them to travel to restricted areas. If he tries to enter restricted or protected areas, he will come back to himself, just outside the doorway.
Bend Time: Temporarily slows or stops time, allowing him to use the Void to move unhindered
On the Barge: Limited to a few seconds for full time stop and under a minute of slowing time.
Vitality/Agility: The Outsider is a god. Indestructible except for a specific blade on his physical statue.
On the Barge: Healing is only a little faster than human.
Shadow Kill: Turns the bodies of the people he kills to ash
On the Barge: Nerfed completely.
Dream Walking: Allows him to enter the dreams of other people and manipulate the dream.
On the Barge: Can only be used with consent.
Telekinesis: Used to maneuver objects
On the Barge: Can lift things at the upper limit of human ability
Premonition: The Outsider can see every possible future with choices into infinity
On the Barge: Nerfed obviously, but I'd like to be able to play with this to anyone who might like to OOCly, like limited to “if you go on deck, you're going to get punched” or small things like that. Nothing in mind at the moment, but just the opportunity for it!
Transposition: Summon a doppelganger of himself that can fight for him.
On the Barge: If he does this, the doppelganger is spectral and void-y and can't fight
Mesmerize: Summon a Void spirit to enchant people
On the Barge: Like above, the spirit is harmless and void-y
Blood briar: Summon vines and void tendrils that will attack anyone who comes near
On the Barge: Nerfed completely.
Eye Within: The dead can reveal fears, intentions, and truths.
On the Barge: Probably more applicable to ports unless someone wants to play with this when their character dies.
Fog Caller: He can summon a fog or cloud to obscure someone's vision or to be a dick
On the Barge: Intact
Thorns: Dart-like projectiles can be summoned and thrown
On the Barge: Nerfed
Stone: Can turn people to stone
On the Barge: Nerfed completely.
Painting reality: Can make paintings real
On the Barge: Nerfed
Access to the Void: He can slip in and out of the Void at will.
On the Barge: I'd like for him to have this ability but limited. Not his own Void at home, of course, but a pocket that is roughly the size of a small office he can slip into and get actual rest. He can't stay there forever and he can't pull people in (though I would like that for him later).
Invisibility: He chooses who can see him and who can't.
On the Barge: Nerfed.
Other than that, he can craft Bonecharms to give people a smaller version of his powers, can conjure whale bones, speak to animals, and essentially just has god-like powers that are nerfed unless a warden unlocks them.
•MEDICAL INFORMATION: He is a god. It's weird.
•CABIN INFORMATION: The door itself looks like the door from a large ship into the captain's quarters. Inside is nothing but the void around him on a rocky surface with ledges that he can lie on. It's a little foggy.
•OFFENSIVE SUBJECTS: None
IC PERMISSIONS:
•MENTAL: Probably not
•MIMICRY: Sure!
•VIOLENCE: They can try, but he doesn't fight.
•MAGIC: Sure!
•DEBATE: He might like that!
•OTHER / NOTES: Nope!
•CONTACT METHOD: waningsunflower on discord or
•THREAD-JACKING: I don't mind as long as there's initial engagement on the original post
•FOURTH WALLING / CANON PUNCTURE:Okay with castmate/people who know him 4th walling, but no fictional talk
•BACKTAGGING: As long as we have consistent tagging happening, I'm good! I usually will ask to handwave/talk out anything that hasn't been touched for a couple of weeks
•AVOIDED TOPICS: Nope
•PREFERRED GENDER PRONOUN: she/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: The moment before Billie Lurk drives the blade through his physical statue
•PHYSICAL DESCRIPTION: He is a plain-looking young man with short brown hair, distinct all-black eyes, and usually wears a dark coat, blue-grey pants, and black boots
•DEMEANOR: He's aloof and quiet, preferring to watch over anything else.
•ABILITIES: Whooboy.
Blink: This is a teleportation ability that allows him to instantly move to a target location
On the Barge: Intact except in protected spaces
Dark Vision: This power enables him to see in low light conditions and through walls. It helps him detect enemies, security systems, and, because of video game logic, important objects in his vicinity.
On the Barge: Can see in the dark. Can sometimes sense people through walls in common areas with OOC permission from all players involved. Cannot sense people in any protected spaces like cabins or warden-only areas, obviously.
Devouring Swarm: The Outsider can summon a large swarm of creatures like rats or bloodflies to attack and devour enemies.
On the Barge: Create a small swarm of creatures. He can control their movement, but they are more spectral and void-y than real and cannot harm anyone.
Windblast: This ability allows him to unleash a powerful blast of wind, knocking back enemies and objects. It can be used to clear paths, create distractions, or deflect projectiles.
On the Barge: Limited to a gust strong enough to knock someone back, but is draining enough to use only a few times a day. Strength is limited to little more than human strength, so he can use it to open doors or push objects out of his way, but not knock down walls.
Possession: He can temporarily possess humans and animals and use them to travel.
On the Barge: No human possession. The Outsider can possess one animal once a day for no more than five minutes, but cannot use them to travel to restricted areas. If he tries to enter restricted or protected areas, he will come back to himself, just outside the doorway.
Bend Time: Temporarily slows or stops time, allowing him to use the Void to move unhindered
On the Barge: Limited to a few seconds for full time stop and under a minute of slowing time.
Vitality/Agility: The Outsider is a god. Indestructible except for a specific blade on his physical statue.
On the Barge: Healing is only a little faster than human.
Shadow Kill: Turns the bodies of the people he kills to ash
On the Barge: Nerfed completely.
Dream Walking: Allows him to enter the dreams of other people and manipulate the dream.
On the Barge: Can only be used with consent.
Telekinesis: Used to maneuver objects
On the Barge: Can lift things at the upper limit of human ability
Premonition: The Outsider can see every possible future with choices into infinity
On the Barge: Nerfed obviously, but I'd like to be able to play with this to anyone who might like to OOCly, like limited to “if you go on deck, you're going to get punched” or small things like that. Nothing in mind at the moment, but just the opportunity for it!
Transposition: Summon a doppelganger of himself that can fight for him.
On the Barge: If he does this, the doppelganger is spectral and void-y and can't fight
Mesmerize: Summon a Void spirit to enchant people
On the Barge: Like above, the spirit is harmless and void-y
Blood briar: Summon vines and void tendrils that will attack anyone who comes near
On the Barge: Nerfed completely.
Eye Within: The dead can reveal fears, intentions, and truths.
On the Barge: Probably more applicable to ports unless someone wants to play with this when their character dies.
Fog Caller: He can summon a fog or cloud to obscure someone's vision or to be a dick
On the Barge: Intact
Thorns: Dart-like projectiles can be summoned and thrown
On the Barge: Nerfed
Stone: Can turn people to stone
On the Barge: Nerfed completely.
Painting reality: Can make paintings real
On the Barge: Nerfed
Access to the Void: He can slip in and out of the Void at will.
On the Barge: I'd like for him to have this ability but limited. Not his own Void at home, of course, but a pocket that is roughly the size of a small office he can slip into and get actual rest. He can't stay there forever and he can't pull people in (though I would like that for him later).
Invisibility: He chooses who can see him and who can't.
On the Barge: Nerfed.
Other than that, he can craft Bonecharms to give people a smaller version of his powers, can conjure whale bones, speak to animals, and essentially just has god-like powers that are nerfed unless a warden unlocks them.
•MEDICAL INFORMATION: He is a god. It's weird.
•CABIN INFORMATION: The door itself looks like the door from a large ship into the captain's quarters. Inside is nothing but the void around him on a rocky surface with ledges that he can lie on. It's a little foggy.
•OFFENSIVE SUBJECTS: None
IC PERMISSIONS:
•MENTAL: Probably not
•MIMICRY: Sure!
•VIOLENCE: They can try, but he doesn't fight.
•MAGIC: Sure!
•DEBATE: He might like that!
•OTHER / NOTES: Nope!